A steadier battlefield on mobile
The mobile display has been fixed and optimised. The 3D canvas now fills its viewport without affecting the layout, preventing a canvas sizing feedback loop. The renderer only updates its drawing-buffer size when the viewport dimensions actually change, avoiding redundant resize work.
See the current interface
The website now shows a new in-game screenshot supplied from the latest tactical interface.

These fixes target display sizing and resize performance. Results can vary by device; a full mobile-device and campaign regression pass has not been completed.
