Gollops Star

DEVELOPER BLOG / ONLINE GAME ·

Mobile display fixed and optimised.

The latest game fixes mobile battlefield sizing and avoids unnecessary WebGL canvas resizing.

A steadier battlefield on mobile

The mobile display has been fixed and optimised. The 3D canvas now fills its viewport without affecting the layout, preventing a canvas sizing feedback loop. The renderer only updates its drawing-buffer size when the viewport dimensions actually change, avoiding redundant resize work.

See the current interface

The website now shows a new in-game screenshot supplied from the latest tactical interface.

Mission 1 gameplay with the squad roster and updated tactical action dock

These fixes target display sizing and resize performance. Results can vary by device; a full mobile-device and campaign regression pass has not been completed.