01 / GETTING STARTED
Meet the battlefield.
Open the browser game and follow its campaign screens to enter a mission. Once deployed, select a soldier by clicking their model or their squad card.
Use a squad portrait or the minimap to centre the view on a unit. If the camera feels unfamiliar, press F or choose FIT to restore the tactical angle and frame the map.
02 / ISSUING AN ACTION
Select. Choose. Commit.
- Select your soldier. Click or tap the unit or its squad card.
- Choose an action. Use the game’s action buttons to select what the soldier should do.
- Choose a destination or target. Click or tap the appropriate tile or enemy to commit.
Read the game’s current action information before committing. This guide covers the input workflow; the in-game interface remains the reference for available actions and their costs.
03 / CAMERA & BATTLEFIELD
Get the angle you need.
Zoom in to inspect the station, then return to a wider view to plan movement. Lower walls when they obscure the area you need to see.
04 / TOUCH CONTROLS
Command by touch.
Tap soldiers and action buttons to select them. Drag to pan and pinch to zoom. Twist with two fingers to rotate. Enable ROTATE for one-finger orbit; two fingers then pan, or tilt while ROTATE is enabled.
05 / SAVING PROGRESS
Your campaign stays in this browser.
The 3D build saves locally under the gollops-three namespace. It keeps its progress separate from the original game. Browser storage is not a cloud backup: clearing site data can delete saves, and another browser or device has its own storage.